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 1 
 on: December 22, 2007, 12:00:13 pm 
Started by Lollal - Last post by blackboy316
otherwice its good but u dont need to do dslayer to get into champions u start it there

 2 
 on: December 22, 2007, 11:56:30 am 
Started by blackboy316 - Last post by blackboy316
so first of all get yourself an bronze or iron axe
then start to cut normal trees
until your woodcutting lvl is 15 and star cutting oaks
when your woodcutting lvl is 21, buy a mithrill axe
and get your woodcutting lvl to 35 and cut willow (you can cut willow on lvl 30 but its kinda slow)
when your woodcutting is 41, buy a rune axe
if you want to make money with woodcutting start cutting yews at 65 as yew logs can be sold for 400 gp each

 3 
 on: December 21, 2007, 11:23:28 pm 
Started by Jereme S - Last post by Jereme S
In our latest Summoning Development Diary, we are going over what it takes to test and balance a skill so that it can fit in with the rest of the game.

While Summoning isn't just combat-related, its effect on combat will be significant. As such, a large part of this Development Diary's focus is on balancing combat, and the effect it will have on the Combat level. The Diary also covers where to pitch the skill in terms of difficulty, cost and training speed.

Head to the Development Diary: Summoning - Part 3 to read more.

 4 
 on: December 21, 2007, 11:23:02 pm 
Started by Jereme S - Last post by Jereme S
For many on RuneScape, Christmas is an opportunity to let go and party. In Party Pete's case, that is a very scary proposition indeed! Find out how he has prepared for Christmas in this month's Postbag from the Hedge.

Postie Pete has also been out on the streets of RuneScape, canvassing opinion about this year's updates. The Wise Old Man, Bob the Cat, Ping and Pong all give their two coins' worth about quests, updates and even their own New Year's resolutions

 5 
 on: December 21, 2007, 11:22:42 pm 
Started by Jereme S - Last post by Jereme S
A white Christmas has come to RuneScape this year! It is a gift from the Queen of Snow, who has enlisted her cheeky snow imps for a festive task: to bring snow to some of RuneScape's major settlements. As far as the imps are concerned, you can do what you like with it: there's plenty more where it came from!

So, what can you do with snow? For a start you can make snowballs and, unlike last Christmas's snowballs, you can throw them at other players. If you ever get tired of pelting each other with snowballs, you can use the same snow to build snowmen. The snow imps will even provide a selection of hats to add a finishing touch. The hats are infused with Christmas magic, so they might do more to the snowmen than just make them look good.

Once you've built a snowman, the snow imps will give you a chance to visit the Land of Snow itself and contribute to the great Snow Tournament. The Queen of Snow herself presides over the tournament and, this being Christmas, she might even have a present for you.

The Christmas event is open for two weeks and can be accessed by both free-to-play and members.

Summary


Where to start the 2007 Christmas Event
Talk to the snow imps in Draynor, Falador, Ardougne, Burthorpe or Rellekka.

 

 Note: The snowman hats and accessories will disappear once the Christmas event ends.
 
Access to
A snowman area the size of Draynor Village
Snowballs that can be thrown at other players
A total of eight different snowmen that can be built
New item and emote!
 

In other news...

Players using LootShare in the God Wars Dungeon will now be able to increase their killcount. If a LootSharing group gets a kill, the player with the lowest killcount receives an increase to their relevant tally.

Dwarf cannon sets and light and dark mystic sets have been added to the Grand Exchange. We've also changed the descriptions on existing sets to be a little more helpful.

The minimum score required to get onto the Hiscores has been reduced from 500 to 250 for Bounty Hunter and Bounty Hunter Rogues. As usual, you will need to login before you appear on the Hiscore tables.

 6 
 on: December 21, 2007, 11:21:58 pm 
Started by Jereme S - Last post by Jereme S
As promised in last week's newspost, here are some of the initial ideas we have to further improve the player interaction in the game.

1. Expect the first new single-way player-vs-player combat area to hit the game in the first half of next year, along with a number of other PvP updates in the future.

2. As many people have suggested, we're planning to raise the 3,000gp staking/trading limit for certain players. This will be proportional to the number of Quest Points you have, with the top-end being ten-times what it is now! This should still offer protection from cheats, while also giving you more flexibility in your staking and trading activities.

3. We're looking at a way of giving LootSharers the ability to receive their drops as coins straight away, so that large items can be split between the party immediately. To avoid unbalancing the economy, we’re investigating ways that this could be tied in with the Grand Exchange (i.e, with the item in question being sold on the Exchange and the resulting proceeds being split between the team).

4. We are planning on adding an 'item lending' feature to the game. To prevent indefinite loans, you will be able to lend an item for the duration of your session (once either the lender or receiver logs out, the item will go back again). Obviously, we need to design this VERY carefully to cover all eventualities, but we reckon we can work something out.

These are just a taster of the many ideas we have gathered from you or from our developers. They should really improve your enjoyment of RuneScape, without opening the door for real-world traders. This doesn’t even mention the Grand Exchange, which we can go into more detail about…

The Grand Exchange

We have to hold our hands up and admit that a handful of starting prices were a little off. It was a huge task to get 15,000+ items valued correctly and some slipped through the net. We’re on the case, though, as we have already formed a team to manage the Grand Exchange!

As well as getting the starting price right, this team will regularly check prices on an ongoing basis, making sure that they naturally and accurately represent the current state of the player economy. Of course, they won’t be alone, as YOU will be there to help them! A new sticky thread, centred on the Grand Exchange, will be available to highlight any concerns you have about prices and marketplace matters, while a new web page is already in the works which will allow you to track item prices over a long period of time.

Some smaller changes to the Grand Exchange:

Purchased items of a large quantity will be automatically noted
There will be less unnecessary clicks when buying or selling items
A ‘1,000’ quantity button will be introduced
Access to single-click increases to your item quantity

 7 
 on: December 21, 2007, 11:21:25 pm 
Started by Jereme S - Last post by Jereme S
Even though this week has been one of the toughest ever for everyone involved with RuneScape, it has been tough for so much longer than one week. Bots, gold sellers, scammers: these are all problems that both us and you - the players - have had to put up with together in recent months.

These occurrences were becoming so frequent that they seriously threatened RuneScape. A solution was needed as soon as possible, so we had to come up with the one thing that would successfully stop real-world traders – stopping unbalanced trade. It will be tough for law-abiding players, but it will also be tough for us, as we will certainly not be gaining money or members with this update. Instead, we are doing this for the good of the game, which is as dear to our hearts as it is to you.

Soon, the hard part will be over and done with. The unbalanced trade changes will be made in January and we certainly don’t plan any more hard changes in the foreseeable future. Together, we will deliver an enormous blow to real-world trading, and the game has already seen a dramatic reduction in their numbers.

We have always planned to release the real-world trading updates and then improve them further by listening to your feedback. We were also aware that the updates may not have been perfect the first time around, or that they may not have functioned as an ideal replacement for what we have changed or taken away. This is not a reason to roll them back or remove them, but it IS a reason to keep improving them until they DO work as a full replacement.

The hard choices we have made are the best ones for the game, and we must not do anything that allow bots, gold sellers or scammers back into the game. What we need to do is build on these first, large steps and use your feedback to make improvements, so that they better fit your needs and activities.

We would really like you to make your feelings known, not in a negative manner that offers no potential solutions, but with constructive criticism and suggestions that we can draw ideas from. For example, if something is broken, don't just demand that we put it back to what it was - instead, tell us your ideas to make the new system work. In summary: we would like you to think about how we can make life in RuneScape more enjoyable for you, while ALSO keeping out real-world traders and bots.

It’s going to take a lot of patience and effort from all of us. Saying that, we have not been sitting around hoping for you all to come up with ideas. We have been putting together a plan. This is a schedule of ideas for improvements that will build on a number of our changes: the Grand Exchange, new player-killing games (including other dangerous ones), LootShare, Assist System, trades and so many other things that we have introduced to combat real-world trading. We aim to have the most important improvements ready in time for the unbalanced trade removal in January, and to continue adding more throughout the start of next year.

We are currently assembling the best ideas from the Forums and our own staff. We will release another newspost early next week, listing the improvements we plan to make to address your concerns.

 8 
 on: December 21, 2007, 11:21:03 pm 
Started by Jereme S - Last post by Jereme S
As you may have read in the Development Diaries, we promised a new Summoning wallpaper this week. We hope you'll find this one just as intriguing as the last. What can it all mean? January has a lot of questions to answer!

 9 
 on: December 21, 2007, 11:20:36 pm 
Started by Jereme S - Last post by Jereme S
Postie Pete loves receiving your letters and pictures all year round, but gets even more excitable around the Christmas season. This year, we have managed to get our hands on some festive pictures you've been sending in, and we are planning to give them to Postie Pete on Christmas Day.

For a sneak preview of what Postie Pete will be unwrapping under the tree, visit this week's Players' Gallery.

 10 
 on: December 21, 2007, 11:20:13 pm 
Started by Jereme S - Last post by Jereme S
This week sees the release of a unique Development Diary. Our previous diaries have either been based on a single update (Impetuous Impulses, Summoning) or a team that works on RuneScape (Content, Graphics, Audio). Now, we are looking in-depth at a serious challenge that we have been faced with, and that challenge is real-world trading.

You may have heard us talking about real-world trading and its related parts - bots, auto-shoppers, gold farmers, gold sellers - in previous newsposts and even Forum threads. You may not know, however, what these terms mean, how they threaten the evolution of RuneScape and why we must remove them. In this Diary, we explain why real-world trading is an issue that must be solved, what we have done about it in the past, and what we aim to do in the future.

Head to the Development Diary: RuneScape vs Real-World Trading to read more.

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